Could Have Been 60
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Could Have Been 60
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Writer: Brett Stelmaszek
Editor: Joshua Lambourne Stevenson
Sources:
Notebookcheck: https://go.ufdmedia.com/VcJHPQ
Now we know they could have done it, they’re just choosing not to.
In an interview talking about their choice to keep GTA VI locked to just 30 frames per second on the PS5 Pro, a Rockstar exec revealed that it wasn’t for lack of trying.
In their experiments to get the game running twice as fast, in order to hit that target, it required them stripping too much out of the game, killing the vibes.
More specifically, they had to remove all of the cars and most of the heads of the NPCs and that’s apparently a compromise they weren’t willing to take.
Editor: Joshua Lambourne Stevenson
Sources:
Notebookcheck: https://go.ufdmedia.com/VcJHPQ
Now we know they could have done it, they’re just choosing not to.
In an interview talking about their choice to keep GTA VI locked to just 30 frames per second on the PS5 Pro, a Rockstar exec revealed that it wasn’t for lack of trying.
In their experiments to get the game running twice as fast, in order to hit that target, it required them stripping too much out of the game, killing the vibes.
More specifically, they had to remove all of the cars and most of the heads of the NPCs and that’s apparently a compromise they weren’t willing to take.